Sunday, May 15, 2011

My Most Ambition Campaign Project To Date

In the shadow of the Palace of Cleito, in the City built by a God to honor her beauty, we found ourselves enamoured of our own excess and subserviant to hubris. And then came war.

And soaked in blood, the Children of Poseidon raised up the blade in dire sacrifice, prepared to plunge us all into unending darkness for their own selfish designs.

In desperation, we allied ourselves with the princes of air and shadow, and rent the fabric of creation to steal for ourselves the immortality of the Gods; setting us forever in opposition to our former Lords and Masters.

There was a terrible price. -- The Prophecy of the Oracle of Evaemonis (7th Thargelion in the 42nd year of the reign of Cleito)

I am likely exceeding my grasp as a Storyteller and Game Master with this project; but it is something I have wanted to do (and have touched on briefly) since I began gaming again in the late 20th Century.

The intent is for the game to span no less than ten-thousand years, from the fall of Atlantis until the fall (or salvation) of man. The Campaign will center around a group of immortal heroes who have set themselves in opposition to the Gods - visitors to our World who seek to control and guide mankind.

In raising themselves above their fellow man, however, how are the heroes any different than those they seek to defy? And what are the far-reaching consequences of their actions.

Music uploaded via Creative Commons (and
The Conqueror by Conspiracy from the Album The Adventurer
Lord, Have Mercy performed by Dr. Emiliyan Stankov from the album Tebe Poem

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